SpacePOM Beta @PETAL et al. L1 Beta Completed!

Because you’ve been asking, we are allowing a sneak preview of the long awaited SpacePOM video game. This is level 1 beta release being shared for you to test and offer feedback as the game is being brought to completion. Check it out, and send us your comments, concerns and suggestions. The SpacePOM Team would definitely appreciate your input!


Space POM External Links

SpacePOM Video Game



PC Users 66MB | Mac Users 69MB


SpacePOM is a 2.5D platformer where the player will have to progress through the levels by fixing repair boxes, dodging hazards, and malfunctioning turrets. You will also have time to collect dog treats along the way. The ship needs all the help it can get, can you fix it in time before more disasters happen?

 Your feedback is important to all involved with SpacePOM so please share your comments and suggestions.




SpacePOM Group Experience Team

Brian Massey, Team Leader, Game Designer, 3D Modeling, 3D Animator and 2D Effects

Peter Wallis, Programming and Game Design

Mark Goetz  – Coding and Lead Game designer

Andrew Murphy – Environment and Props Modeling

Tanya Jones – 3D Modeling/Textures and Environments, Level Design

Pascal Saint-Clair – Concept Art and 3D Modeling

Eric Remus – Character Modeling/Texturing

David Schuttenhelm,  UI and Graphic Design

Daniel Dinh, 2D Animation and Art

Clarence McMillan – 2D and Concept Art

Patty McLaughlin – Concept Art and Modeling

Roger McMullen – Art Direction and Character Design

Ala’ Diab – Music and Sound Effects

Sam Castree, III – Legal Consultant

PMac @PETAL et al. – Project Coach