Because you’ve been asking, we are allowing a sneak preview of the long awaited SpacePOM video game. This is level 1 beta release being shared for you to test and offer feedback as the game is being brought to completion. Check it out, and send us your comments, concerns and suggestions. The SpacePOM Team would definitely appreciate your input!
SpacePOM is a 2.5D platformer where the player will have to progress through the levels by fixing repair boxes, dodging hazards, and malfunctioning turrets. You will also have time to collect dog treats along the way. The ship needs all the help it can get, can you fix it in time before more disasters happen?
Your feedback is important to all involved with SpacePOM so please share your comments and suggestions.
SpacePOM Group Experience Team
Brian Massey, Team Leader, Game Designer, 3D Modeling, 3D Animator and 2D Effects
Peter Wallis, Programming and Game Design
Mark Goetz – Coding and Lead Game designer
Andrew Murphy – Environment and Props Modeling
Tanya Jones – 3D Modeling/Textures and Environments, Level Design
Pascal Saint-Clair – Concept Art and 3D Modeling
Eric Remus – Character Modeling/Texturing
David Schuttenhelm, UI and Graphic Design
Daniel Dinh, 2D Animation and Art
Clarence McMillan – 2D and Concept Art
Patty McLaughlin – Concept Art and Modeling
Roger McMullen – Art Direction and Character Design
Ala’ Diab – Music and Sound Effects
Sam Castree, III – Legal Consultant
PMac @PETAL et al. – Project Coach