Thanks to Andrew Murphy for his presentation on texture mapping and 3D asset optimization! Enjoy photos from event…
We will continue to work on our individual projects and/or the team project. Bring your own work or help out with the current group video game assignment. Free WiFi and power outlets are available. Bring your Laptop, tablet, etc.
For those working on the group project or willing to create an asset(s) for the game, Andrew Murphy will be presenting a Maya 3D Texturing (UV Mapping) and 3D Modeling Optimization Workshop in the Red/Blue Conference room. If you are interested in attending,
sign up on or registration site.
You should have Maya 3D installed on your machine prior to the workshop, and don’t forget to bring a mouse for your laptop.
Otherwise, you may continue to network and/or work on your own personal projects.